Alter Aeon Community Forum

General Category => General Discussion => Topic started by: Rhidian on June 24, 2015, 07:55:50 pm



Title: Minion mana sustain costs
Post by: Rhidian on June 24, 2015, 07:55:50 pm
How much mana regeneration do minions take up?

The help files don't really mention how much mana regeneration is needed to sustain a minion, beyond the vague 'requires a small amount of mana to sustain'.

With that in mind, I performed a few tests (summon minion, see how much mana I regain per tick) to determine the sustain costs of select minions. It is assumed that the % level of the skill doesn't affect their mana regeneration cost.

Results (mana regeneration per tick, +/- 1)
Clay Man: -9
Wood Woad: -7
Earth Wall: -5
Water Weird: -18

8 Skeletal Spiders: 0
Skeletal Warrior: 0
Ghoul: 0

Red Imp: 0
Green Demon: +2.0


Title: Re: Minion mana sustain costs
Post by: Dentin on June 27, 2015, 12:31:03 am
FYI, all of the tank minions, eg clay man, wood woad, metal construct, bone guardian, and flesh beast take the same amount of mana to maintain.

The green demon varies with soulstone level, though I don't know if it ever goes higher than +2.

Some minions require more when they are injured so they can heal faster.  I think this might just be mage minions, but it may also apply to water weird.


Title: Re: Minion mana sustain costs
Post by: Rhidian on June 28, 2015, 01:40:40 pm
Are the effects from all of the familiars affected by the Soulstone level (up to a cap)? I was under the impression that they were the same regardless of the soulstone, which is why I normally use low level soulstones to summon them.


Title: Re: Minion mana sustain costs
Post by: Dentin on August 06, 2015, 01:54:44 pm
Familiars do get more powerful with more powerful soulstones, but not by very much.