Here's a version for a single room. It triggers only when a player is present, and will not repeat unless they leave the room for a short time and re-enter. Note that the sound "ambient_cave1" is randomized by the server to choose between several variant dripping noises, so it will not sound the same each time.iact name: start
waitfor player goto dripiact name: drip
pause 20iact name: loop
echo The sound of dripping water echoes through the cave.
waitfor player goto loop