Alter Aeon Community Forum
July 18, 2018, 06:41:14 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Registration is enabled!  Please register using the name of your primary character in-game.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: mid/high level quest idea  (Read 2669 times)
Molag
Newbie
*
Posts: 3


View Profile
« on: January 30, 2015, 12:33:37 am »

go ahead and delete this if this board is meant for overall game suggestions but I had a quest idea

In the early level quest to kill Roch'tar, master of the catacombs on your way down you find a pit comtaining some kind of great evil you can't enter. The description doesn't say exactly what is in the pit but you know whatever is must be much more powerful than Rochtar. You could add a higher level quest ware you return to that pit and kill whatever is inside before it comes out. Maybe you could add another entrance or portal back into the catacombs so higher level players don't' kill newbie quest NPCs.
Logged
Dentin
Administrator
Full Member
*****
Posts: 249



View Profile WWW
« Reply #1 on: February 02, 2015, 04:09:53 pm »

If you're talking about an area that's more than one or two levels higher than Roch'Tar, we won't do it.  We've tried putting higher level areas on the islands like that, and it really doesn't work that well.  Anything over level 20 really should be on Archais or the mainland.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2008, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.089 seconds with 18 queries.